Hey there!
I'm a Lead and Senior Technical Artist who's been in the game development industry for over 8 years now. My passion for games sparked when I was just a teenager, tinkering with mods for "Lord of
the Rings - Battle for Middle Earth II".
My journey went from traditional 3D art to diving headfirst into shader programming, finally finding my passion in Tools and Pipeline development. Along the way, I've picked up a thing or two
about bridging the gap between artists and programmers.
In my current job, I've been given the opportunity to develop multiple codebases from scratch and contribute to existing ones.
One of my proudest achievements is architecting and developing a comprehensive asset delivery and integration pipeline for an MMO simulation game.
I've worn many hats throughout my career - from crafting characters and environments at ICAROS GmbH to leading Technical Art initiatives at Klang Games.
My toolbox includes everything from Maya and Houdini for 3D work, to Python and C# for tool development, as well as VEX for procedural generation in Houdini.
When I'm not at work, you'll find me geeking out over my personal project - developing my own little game engine in Rust. It's my way of staying sharp and pushing the boundaries of my current
knowledge, getting deep insight into the graphics pipeline.