The GameType Authoring Window is a Unity tool, which is capable of loading our Static Game Data into visual representations in Unity. this allows Content Designers to define Activity Slots, Placement and Navigation Bounds, as well as Container Slots for Objects in the Game. The Tool is able to play animations and sound on those Objects making it perfect to tweak prefabs alongside.
While I created the base of the tool and a large potion of the codebase, it is a collaborative work where all Technical Artists at the company contribute to.
I for obvious reasons can't share any code and details about how this Program works behind the scenes, but it plays a central part of our authoring pipeline. All the Screenshots, as well as all the Code, belong to Klang Games GmbH