The Maya Animation Pipeline, which I developed for Klang Games (https://www.klang-games.com/), provides many tools and utilities to make the animator's life easier. The Pipeline can be installed solely by dragging one installation script to the Maya viewport. It is connected to GIT, making one-click updates possible. Also, the Pipeline supports multiple rigs in one maya scene, managing them with relative namespaces entirely in the backend, making it easy for the animator to animate numerous characters quickly. The animator can store, apply and save poses and animation clips. The entire body or also partial selection mirroring of poses is supported. Another feature is, that the Pipeline takes care of loading, handling, and exporting of characters as well as all the shading and texturing with either Maya blinn shading or custom cgfx shading.
While I created the base of the tooling suit and I did create the majority of the tools, it is a collaborative work where all Technical Artists at the company contribute to. We propagate strong ownership of codebases in the Technical Art team at Klang Games. That said, I don't own the codebase and development of this pipeline any longer.
I for obvious reasons can't share any code and details about how this toolset works behind the scenes, but it plays a central part of our animation pipeline. All the Screenshots, as well as all the Code, belong to Klang Games GmbH