I worked for quite some time on a solution that allows me to use Vertex animation textures in my Maya and Unity workflow. Lots of resources can be found for different parts of the process. Some for 3ds Max, some for Blender, some for Godot, Unreal Engine, and/or Houdini. After combining my knowledge from all of those resources I studied, I came up with this solution. I have only gotten 8bit textures to work properly with my shader in Unity, but the creation of 32bit .exr files is already taken care of. Further, I used this project to enhance my shader coding skills, in writing the whole shader for URP by hand, instead of using Shader Graph or some similar node-based shader editor.