Enigma 3D
My own little Game Engine, written in Rust.
Heightmap Generator
A Heightmap generator written in Rust.

Klang Asset Integration Pipeline
A comprehensive Pipeline to deliver and integrate Assets into the Game
Klang Animation Tool Suit
A collection of Tools, for easier animation and streamlined animation export

Klang Blender Tooling
A collection of tools for Blender, aimed to support custom workflows and ease the modeling process, as well as streamline the export
Procedural Landscape Tool
This project is heavily inspired by the Ubisoft GDC Talks. It is a tight integration of the Houdini Engine into Tool Development in Unity. The whole system is tightly integrated into the native Unity Terrain System. the Tool takes the user inputs from the terrain like heightmaps or painting and improves those with Houdini. The Creation of the Environment showcased here took me 15 minutes, with around 10 minutes of processing time included. This means actual worktime was around 5 minutes. Of...

Klang Gamedata Authoring Tool
A Unity Editor Tool to load our Static Game Data including all links and providing a visual authoring experience for it
Klang Houdini Landscape PDG
A procedural graph in Houdini, which generates and exports tiled data for our Game Landscape

Vertex Animation Textures Maya to Unity
An old implementation, I did a few years back, to make Vertex Animation textures work from Maya to Unity